Extends:
Modifiers:
Source code
SpatialFear.SFMedStationMover%%
%function_comment% | bool | Broken | ||
%function_comment% | Sound | BrokenSound | ||
%function_comment% | Sound | DrainedSound | ||
%function_comment% | int | HealingAmount | ||
%function_comment% | int | HealingStep | ||
%function_comment% | Sound | HealthFillingSound | ||
%function_comment% | float | Intervall | ||
%function_comment% | float | m_fElapsedTime | ||
%function_comment% | SFPlayer | m_oPlayer | ||
%function_comment% | name | m_strReturnState | ||
%function_comment% | float | RefillRadius | ||
%function_comment% | Sound | SmartVestFillingSound |
| Refilling | BeginState () | ||
| Refilling | EndState () | ||
| FinishedClosing () | |||
| Refilling | int | getHealingAmount (int nRequested) | |
| bool | isPlayerInRange () | ||
| ManualBump (actor Other) | |||
| Refilling | int | provideHealth () | |
| Refilling | Timer () |
{
HealingAmount=50
BrokenSound=Sound'UnrealI.General.Endpush'
DrainedSound=Sound'SpatialFear.SpatialFear.hiss2'
HealthFillingSound=Sound'SpatialFear.SpatialFear.hiss4'
SmartVestFillingSound=Sound'SpatialFear.SpatialFear.hiss5'
RefillRadius=55.000000
Intervall=0.600000
HealingStep=4
}